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StarCraft enhanced on its predecessor Warcraft II, which highlighted two really equivalent playable factions, by introducing asymmetry in between the units and systems accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered within the lesser-recognized 1996 SSI launch War Wind. The device sorts available to Each and every race define its racial id. The Protoss can industry strong and high-priced warriors and machinery, while the Zerg depend on sheer figures and speed to overwhelm their opponents.

A dilemma in the course of enhancement was that at this time in time, video game studios had been beginning to utilize 3D graphics, although 헬스케어 Blizzard continue to hand-drew their versions.

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